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Ben Kurtz
{{{image}}}
race Human, Caucasian
sex Male
role Vault 18 Resident
location Vault 18
quests None
karma Neutral
special 4 ST, 6 PE, 4 EN, 5 CH, 5 IN, 5 IN, 8 LK
derived stats Hit Points: 150→190
Template:Derived stats
tag skills
Guns:51→100
Melee Weap.:49→100
Sneak:51→100
perks The Way Seer
level 6→40
(PC level x 0.75)
voice actor Steven Cates
baseid {{{baseid}}}
refid {{{refid}}}
Ben Kurtz is a reconditioned tribal resident of Vault 18 who creates a series of popular comics about the wasteland adventures of a young Tribal Warrior named "Kurtz." He is potential Companion in Fallout: New California.

Background Edit

Kurtz was born in Vault 24, in the Mojave Wasteland, in the early 2240's. Located in Southwestern Sewers of Los Vegas, Nevada, Vault 24 fell victim to an awakened Robert House as he unified the New Vegas region under his control, driving the Vault Residents out with his Securitrons, and filling their Vault with concrete. The surviving Vault Residents fled West into the hills of the Cajon Pass, camping in a large cave as they sought shelter from a massive sandstorm. They were attacked and captured or killed by Fort Daggerpoint Supermutants, with only Kurtz and two of his young friends surviving. They wandered the Wasteland for several weeks until the other two succumbed to the elements, and Ben ended up with the California Tribe, being raised in their ways. Several years later, while exploring the wastes, Kurtz was captured by a Super Mutant patrol who planned to take the boy to Fort Daggerpoint to be used in the Father's experiments. In this situation, Kurtz underwent the Memory Game to protect his Tribe and vault-dweller heritage, and managed to escape, evading his captors by luring them onto a bridge and destroying it with explosives.
Kurtz
With his memory gone, he was discovered by a Wasteland Scout expedition led by Kevin Rossman and taken back to Vault 18 to be raised in safety alongside other rescued Tribal children. YInoung Kurtz had lost his memories of his tribal life through a technique developed by the former Vault 18 Tribes, the "Memory Game," traditionally used to protect the location of Vault 18 in the event they were captured and pressured to reveal it. Given the name "Ben" by Rossman, the young man grew up as a social outcast in Vault 18, living a largely introverted life drawing comic books about a young Tribal named "Kurtz." Unbeknownst to Ben, these Comics were his own childhood memories subconsciously surfacing. He was a member of Coach Bragg's Patriot's Vault Ball Team until being sacked a week before the Player's big game, possibly due to his Tribal origins.
Ben-Kurtz

Interactions with the Player Character Edit

Quests Edit

Prologue Edit

Path of the Warrior/Path of the Scientist Edit

In either path of the Prologue, Ben can be sitting in a cubicle found Vault Atrium diner, drawing comics.

With a Perception Check of 5 and 7, Ben will grant the player the Way Seer Perk, and if the player expresses interest in his comics, he will lead them to his apartment, where he will provide more information about each poster the the player and explain "Kurtz's" backstory.

Go to Bed Edit

As the Vault Patriot revolt strikes, Ben's unconscious Tribal memories, surface, leading to a radical change in his personality and actions - he drops his friendly, introverted personality, revealing a rather cold and pragmatic personality. He makes his way to the Vault Upper Level, coming into conflict with Chevy Bragg, seemingly killing her and two other Patriots with his spears while in a battle trance.

Save The Vault/Hell to Pay Edit

As the player is undergoing the quest, Ben makes his way to the Vault Upper Level, coming into conflict with Chevy Bragg, seemingly killing her and two other Patriots with his spears while in a battle trance.

Live Free or Die/Failure Means Death Edit

Ben will be encountered after the player outruns the fireball from the Elevator to the Upper Level, surrounded by a Ring of Dead Enclave Patriots. After revealing his "Kurtz" personality had reemerged, he will accompany a player out of the Vault.

If the player has completed Hell to Pay, and was rude to Ben in the Prequel, he will escape the Vault but refuse to accompany the player due to their Enclave affiliation. If the player treated him politely in the Prequel, in which case Kurtz will begrudgingly join them as a companion.

Inventory Edit

Weapon Edit

Apparel Edit

Notes Edit

  • Ben will mention killing Chevy Bragg even if the player has previously "killed" and even utterly destroyed her body or disintegrated her. This is a tipoff to the seemingly unkillable nature of her and her brother.
  • Ben claims to be illiterate, however, was able to write himself a letter before losing his memory. It is likely he lost the ability to write with the "Memory Game."