Fallout: Project Brazil
developer Brandan Lee
release date May 31, 2013
genre Role-playing game
engine Gamebryo
modes Single player
platforms Microsoft Windows XP/Vista/7/8
media Download
OS: Windows 7/Vista/XP

CPU: dual core 2.0 GHz Memory: 2GB RAM Storage: 12GB free hard drive space (includeing fallout new vegas) Video card: NVidia GForce 6 series, ATI 1300XT series

Fallout: Project Brazil is a fan-made modification made by Brandan Lee and several members of the Fallout Modding Community, and is an unofficial prequel to the action role-playing video game Fallout: New Vegas.Project Brazil is set to release into two installments, with the first installment released as of May 31, 2013. There was a third installment that was to be released, however it was merged into the 2nd as of December 15, 2013. The next major update is set for December 2017, and will be the complete release of Fallout: New California, codename "Project Brazil".


Project lead Brandan Lee of Radian-Helix Media, LLC was inspired by the games Fallout and Fallout 2 from Black Isle Studios. With the help of friends in the film, TV, radio, and live theatre industries, Lee set out to create a modification of Fallout 3 for people who appreciated the style of the original Black Isle games. Eventually, with the release of Fallout: New Vegas in 2010, development of the mod was converted and moved into the updated New Vegas engine with help from Lead Programmer Rick Hukkanen. Lee states that he headed up a team of three people, with occasional community donations, who would spend four years creating the modification; eventually ending up with 13,000 lines of dialogue from twenty different actors and three hours of gameplay for the first installment alone. Lee christened the mod "Project Brazil" partly due to inspiration by the Terry Gilliam film Brazil, and as a nod to Black Isle Entertainment through the Irish myth of the mythological island of Brasil.

90% of Project Brazil '​s assets were created between December 2011 and May 2013, when the story was refined after a year long break away from the project. Lee created a worldspace the size of that found in Bethesda's Fallout 3, and wrote the dialog in tandem with level and character design. Freddie Farnsworth joined in January 2013 as lead project technician; applying a global NavMesh, and re-rendering the level of detail mesh on a computer custom built for the task.

Development on the final installment is underway with promises to expand upon the mod with new quests and factions.


Project Brazil follows a style similar to that of an episodic video game, being split into two installments released at unspecified dates. Like with Fallout 3 and Fallout: New Vegas, Project Brazil has a radio station that will comment on the actions of the player as the story progresses further, but includes music from the 60s and 70s in addition to 50s and 40s style music associated with the franchise. The player's S.P.E.C.I.A.L stats also have a greater impact on dialog choices with NPCs and player skills.


Project Brazil was planned to be broken into three segments, but as of December 13, 2013, the third installment was scrapped. The first installment was released on May 31, 2013.

First installment

The first installment begins in Vault 18, a nuclear fallout shelter in San Bernardino, California, high in the mountains of the fictional Black Bear National Forest, near Big Bear Lake. The player "awakens" from a daze as Johnny Matheson, a Vault-Ball player, barrels towards their face to a cheering crowd in the Vault Stadium. They make the instantaneous decision to tackle or dodge, leading them down two separate paths through the story.

The second installment, which has yet to be released, will focus on the player dealing with three factions: the New California Republic, a band of rebels called the Raider Alliance, and the remnants of the Master's army from the original Fallout. It will bring the story full circle, ending in New Vegas 20 years after the events surrounding Project Brazil.


Reviews for the mod have been very positive. The official Obsidian Entertainment (developer of New Vegas), and the official Fallout Facebook both praised the mod and recommended it to New Vegas players. It was praised mostly for its "Out of the box" compatibility, strong storyline, professional voice overs, and content. It was 9th on Mod DB's Top Mods of 2013 list.

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