Fallout: New California
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Wait, We Have Robots? is a prequel quest on the Path of the Scientist in Fallout: New California.


Quick walkthrough[]


Check out the Robotics Lab.
   
   
   
   
   
   
Repair ALPHA and B-6-RK.
   
   
   
   
   
   
Leave the Robotics Lab.


Detailed walkthrough[]

After starting the quest Fix The Old Computer, talk to Dr. Rossman and ask about other things to do. He will hand over the key to the Robotics Lab. Use the elevator in the Atrium to get there. Afterwards, head to the robotics lab, the door to which is located in the Entrance to Onyx Point on the right side of the hallway to the vault door. Many destroyed robots are found in the lab, and two can be repaired, B-6-RK and ALPHA.

In order to complete the quest both robots must be repaired, activating the quests Domo Arigato for B-6-RK and A Roboto Mori for ALPHA (by completing the "Cybershock Alpha" terminal text adventure game.) 50 Science is needed to repair B-6-RK and 75 Science is needed to repair ALPHA. They do not have to be completely finished, but all objectives before being told to return tomorrow should be completed.

When the objectives in the two quests are completed, "Wait, We Have Robots?" will end after exiting the robotics lab.

Notes[]

If the player character's Science skill is not high enough, there are several items and perks that can help to increase the skill temporarily or permanently.

  • Programmer's Digest - Consumable; temporarily increases Science by 10 points (20 with the Comprehension perk.) Two can be found on the floor near ALPHA.
  • Big Book of Science - Consumable; increases Science by 3 points (4 with the Comprehension perk.) Two can be found on the floor near ALPHA.
  • Mentats - Consumable; temporarily increases Science by 2-4 points based on Intelligence. One can be found on the floor near ALPHA.
  • Vault lab uniform - Apparel; increases Science by 5 points when worn. Can be found in the Vault 18 atrium clinic, as well as the laundry room.
  • Dr. Kyoto's goggles - Apparel; increases Science by 3 points when worn. Can be found in her room in the atrium, requiring 25 Lockpick to unlock.
  • Vault Tech 1/Vault Tech 2/Electro Lover - Perks; each one increases Science by 5 points each for a total of 15 points. Can be gained over the course of Fix The Old Computer.
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